INTERVIEW

Flexibility to Suit Your Needs
Development

Y. I

Joined Apr 16, 2017

Work-life Balance

Work-life Balance

I'm what's called a user interface, or UI, programmer. User interfaces allow players to interact with the game, so they need to be intuitive and easy to use. I coordinate with other designers and planners to create the smoothest user experience we can. It's a very rewarding kind of work, and I enjoy every day of it!

But I also have a small child, so for now I'm working shorter hours. Reduced working hours mean I can keep coming into the office to work on post-release UI improvements and additions, but I also have time to look after my child. The rest of the team is very understanding and supportive, too!

Inspiration from Fellow Game-Loving Staff

Inspiration from Fellow Game-Loving Staff

Speed is essential in many aspects of mobile game development, so we share our assets as soon as they're ready to get feedback from the rest of the team. The moving elements, for example, are one of the first things we like to get feedback on, so we have others take a look at them. We're all very friendly here and any criticism we give and receive is constructive. We're always enthusiastic to exchange suggestions for improving on provisional drafts, but in a considerate manner, like: "It'll be even cooler if you did this!" or "How about trying out that?" Everyone's outspoken when they have a good suggestion, and it's not just people on your team, but anyone from the staff, really. I find it really encouraging!

It's great to be surrounded by people who, like you, care a lot about making terrific games. Do you like brainstorming with the team, and trading insights and suggestions? If that's the kind of environment that you enjoy working in, you'll love working for AIDIS! Let's make some amazing games together!

INTERVIEW